STAR WARS Zero Company operators

STAR WARS Zero Company Operators

STAR WARS Zero Company operators: authored roster Hawks, Trick, Tel-Rea, Cly, Luco, Jae, Kabb, plus custom mercenaries. Unofficial. Verified Aug 2026.

Authored Operators and companion skill context for roster picks.

~9 min read

At A Glance

Searching star wars zero company operators or authored operators? STAR WARS Zero Company splits the roster into authored story Operators and custom mercenaries you recruit at The Den. The official Operators Hub lists seven authored names. Roster grows 7 → 20. You still deploy four per tactical mission. Verified August 28, 2026. Steam.

FactDetail
Authored7 (Operators Hub)
Roster size7 → 20 Operators
DeployUp to 4 Operators per mission
HawksCustomizable protagonist · permadeath immune · story-required
Exotic locksTel-Rea = Jedi Padawan · Cly = Mandalorian Warrior
CustomAppearance, species, spec, talent, loadout
VerifiedAugust 28, 2026

Who are the authored STAR WARS Zero Company operators?

Authored Operators are named story companions: unique talent, voice, and usually a side thread. You can still change appearance, gear, and — except Exotic locks — Standard specialization at The Den. The unique talent does not swap.

OperatorIdentityDefault specUnique talentRespec spec?
HawksHawksFormer Republic officer · Zero Company leadPlayer pick (Standard)Fearless LeaderYes
TrickTrick (CT-3301)Human clone · Hawks’ old comradeSoldierFor My BrothersYes
Tel-Rea VokossTel-Rea VokossTognath Jedi PadawanJedi Padawan (Exotic)Strong with the ForceNo
Cly KullervoCly KullervoMandalorian · Clan VerminothMandalorian Warrior (Exotic)Combat JumpNo
Luco BroncLuco BroncUmbaran · ex-SeparatistSharpshooterCombat GasYes
Kabb UppercutKabb UppercutFelshi prize fighter · cybernetic armScoundrelUppercutYes
Jae MordantJae MordantHuman · Ore-Baroness of LuunataAssaultFinal ShotYes

Talent is the reason you bring them

If you are not planning to use Uppercut, For My Brothers, Combat Jump, or Final Shot, a custom Operator with a talent you actually picked will often play cleaner. Authored bodies are for the talent plus the story — not a mandatory “use default spec forever” rule. Default specs are starting points.

Arrival order is not a tier list

Trick and Kabb show up early. Jae is the political hire who pushes the Republic toward Zero Company. Tel-Rea and Cly arrive as Exotic problems to budget Advantage around. Luco is a later Sharpshooter (community captures place him around Cycle 18 — timing unverified). Build around who is on the pad, not who a ranking says is “S-tier.”

Hawks is the only Operator you customize before the first deploy.

What can I customize on Hawks?

Hawks is the Zero Company leader and a former Republic officer. Official Q&A confirms high customization. Story missions typically require Hawks on the squad of up to 4 operators per mission.

CustomizeLocked
Gender, species, appearance, outfit, nameStory role as Zero Company lead
Standard specialization (any of the eight)Fearless Leader talent
Weapons, mods, utilitiesPermadeath immunity — Hawks cannot be lost to the 3-Injury stack
Voice / presentation options shown in createRequired slot on story missions

Permadeath immunity is not “Hawks cannot go Downed”

Hawks can still hit 0 HP and need a Rally. Immunity means the Injury stack does not delete the protagonist. Everyone else can be gone for the run. Do not use that as an excuse to stand Hawks in the open — a Downed leader still costs the round. Toggle and stacks: permadeath.

First spec is reversible

Assault or Soldier is the beginner recommendation. Respec at The Den whenever the maps stop matching. Species is cosmetic — there is no hidden “Zabrak deals more damage” stat. Spec list: classes.

The three Operators who most change how you spend Advantage are Trick, Tel-Rea, and Cly.

Next: Pick specs

Matched by build plan, shared topics, and guide progression — not random related links.

How do Trick, Tel-Rea, and Cly play?

These three are the authored Operators whose kits fight the “just another Standard spec” instinct. Trick is a Standard body with an absurd revive talent. Tel-Rea and Cly are Exotic locks.

STAR WARS Zero Company Cly Combat Jump jetpack leap
OperatorBring them to…Do not bring them to…
TrickTrickOverwatch alleys, retaliation maps, any spec that stands in the blastA roof Sharpshooter who never gets shot — the talent never fires
Tel-Rea VokossTel-ReaMaps where deflection and saber shoves beat a fourth blasterA squad that already spends the whole Advantage bar on rockets
Cly KullervoClyObjectives, ledges, vertical maps, “get there without eating Overwatch”A roster that cannot spare Advantage for Combat Jump

Trick — For My Brothers

Clone trooper CT-3301, voiced as a clone, starts Soldier. Rank 1 of For My Brothers: once per mission, if Trick is Downed he revives next turn at half health. Later ranks restore more, skip the first Injury, and can pop him back up during your turn with AP. That talent wants a spec that gets shot: Assault, Gunslinger, Scout, even Medic — not a Longarm tourist. Heavy works if you like it; on normal difficulty Heavy can be so armored the talent rarely triggers.

Tel-Rea — Strong with the Force

Tognath Padawan. Everything — abilities, passives, equipment, talent — is the Jedi kit. Force meditations replace grenades/stims (slots expand with progress). Harmony stacks feed deflection and saber damage; Padawan Training already starts deflection high. Lightsaber Strike scales with Harmony. Force Push is the cover-breaker that feeds Kabb or Overwatch. If she dies with permadeath on, Jedi Padawan is gone for that run.

Cly — Combat Jump

Mandalorian Warrior from Clan Verminoth (community: Clan Verminoth / revenge or bounty framing — story details vary). Armor gives flat damage reduction from the start. Jetpack makes height free. Combat Jump (community captures: ~2 Advantage, 0 AP) leaps, shoves, and may skip Overwatch or retaliation — confirm costs. Electro tools in captures also spend Advantage. Crit chance from mods, talents, or a later Secondary spec multiplies her kit.

Luco, Kabb, and Jae are Standard-spec authored — talents first, default class second.

What about Luco, Kabb, and Jae?

All three can change Standard specialization at The Den. Bring them for the talent, then pick a spec that makes that talent fire.

STAR WARS Zero Company Kabb Uppercut melee rush
OperatorTalent (short, community)Default spec (community)Build note
Kabb UppercutKabb UppercutUppercut: melee knockback; kill may refund AP (verify)ScoundrelAssault or Soldier melee trees multiply it. If you never Uppercut, leave him home.
Jae MordantJae MordantFinal Shot: execute below a HP threshold after ally attack (verify)AssaultWants a squad that chips, not one Operator who greed-kills every last HP
Luco BroncLuco BroncCombat Gas: Advantage, 0 AP, hit/damage stacks (verify)SharpshooterWorks on almost any shooter. Late join. Umbaran / Trick ideology clashes still allow Bonds.

Kabb is a knockback engine

Felshi (original species) prize fighter who lost an arm and replaced it. Official footage pairs Uppercut with Tel-Rea’s Force Push: out of cover, into Overwatch. Rank mostly buys damage so you can spend Focus elsewhere. Do not park him as a Longarm tourist.

Jae is a finisher, not a duelist

Ore-Baroness of Luunata, House Mordant of Shu-Torun. She pushes the Republic to hire Hawks against the Infinite Coil. Final Shot needs other Operators to leave targets in the execute window (community captures: start at ~4 HP, scaling toward ~10 — unverified). If she is Downed, the talent is off. Chip damage + Jae is a plan; four greedy damage dealers is not.

Luco is accuracy on a button

Umbaran sharpshooter, former Separatist soldier. Community captures show Combat Gas spending Advantage (0 AP) so turn one can be gas + move + Longarm. Stack values (+5% hit / +1 damage, six-stack ceiling) are capture data — confirm in client. Gunslinger, Scout, and Soldier all benefit — it is not a Sharpshooter-only button.

Not everyone on The Den is an Operator.

Who stays at The Den as base personnel?

These names run The Den. They are not four-operator deploy slots. Talk to them; do not try to kit them as Assault.

NameRole at The DenNotes
Runa BlaskRuna BlaskOperations and FinanceTogruta · former Separatist
Bennic HallorenRepublic IntelligenceThe officer who brings Zero Company the job
Neesh RenarkArmory and Black MarketWeapons, mods, the stall you should check every Cycle
M-3VOM-3VOPilot and MedbayUtility droid · The Caisson · Injuries live here

Holotable vs conversation

Missions and Operations are Holotable. Bonds, recruitment flavor, and facility talk happen on the floor of The Den. Mixing them up is how players skip Medbay. Facility loop: the den.

Antagonists are not Operators either

Kundri Fathom (Infinite Coil), Visser, and super tactical droid Typhon belong on the other side of the map. Faction page: enemies.

The last roster tool is the one the authored seven cannot cover: a custom hire.

How do custom Operators fill the roster?

Custom mercenaries are recruited at The Den. They banter, hold likes and dislikes, and build Bonds. They are not second-class squad members. Roster scales from 7 to 20 via Den upgrades (Crew Quarters and related facilities).

You pickYou do not get
Appearance, clothing, voice, name, speciesAn authored unique talent (Uppercut, Final Shot, …)
Standard specialization, freely respeccedJedi Padawan or Mandalorian Warrior
Talent from the custom pool (10 options shown in captures)Hawks’ Fearless Leader
Loadout and weapon classStory immunity — they can permadeath

Use customs to cover holes

If Trick, Kabb, and Jae are all damage, recruit a custom Medic or Scout. If you want an Astromech, build it after the Den droid / Astromech path unlocks (community captures name a Repair Bay — facility label unverified). That is the Exotic droid path, not a random hire with a wrench cosmetic.

Species is cosmetic

Playable species reported for creates include Human, Togruta, Twi’lek, Zabrak, Mirialan, Devaronian, Weequay, Rodian, Ovissian, Neimoidian, plus authored-only identities (Tognath, Umbaran, Felshi, clone). No hidden racial damage stat. Pick the look.

Four on the map, twenty in the barracks

You still deploy four. Extra roster is for Injuries, Bonds experiments, and matching a mission’s faction. Do not recruit to 20 before you can keep four alive. Starter comps: builds.

STAR WARS Zero Company operators FAQ

Who is Trick?

Clone trooper CT-3301, Hawks’ old comrade, Soldier-type authored Operator. Unique talent For My Brothers is a Downed revive chain.

Is Tel-Rea a Jedi?

Yes — Tognath Jedi Padawan with a green lightsaber. Exotic lock. She cannot respec into a Standard class.

How many Operators can I field?

Up to four per tactical mission. Total roster scales 7 → 20 Operators via Den upgrades.

Is Hawks immune to permadeath?

Yes. Hawks can still go Downed and need Rally. The three-Injury permadeath stack does not delete Hawks. Everyone else can die for the run.

Can custom Operators match authored power?

Yes on Standard specs and talents you choose. They cannot copy Exotic kits or authored unique talents. Use them to fill roles.

Who are Runa, Neesh, and M-3VO?

Base personnel at The Den — finance, armory/black market, and pilot/Medbay. Not deployable Operators.

What should I read next?

Lock specs on classes, then builds for four-slot comps. Bonds: bonds.

Last verified?

August 28, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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