STAR WARS Zero Company builds

STAR WARS Zero Company Builds

STAR WARS Zero Company builds: first Hawks spec (Assault/Soldier/Medic), dual-class rules, and four legal 4-operator comps. No fake S-tier numbers. Unofficial.

Starter squad comps and dual specialization picks.

~6 min read

At A Glance

Searching star wars zero company builds or best specialization? STAR WARS Zero Company builds are four-Operator comps, not a single hero loadout. Mix Standard specs (Assault, Soldier, Medic, Heavy…) with Exotic locks (Jedi Padawan, Mandalorian, Astromech). Dual specs unlock mid-campaign. This page lists legal starter shapes — no invented DPS scores. Verified August 28, 2026. Steam.

FactDetail
Focus keywordstar wars zero company builds
Also ranks forbest specialization · officer build
SquadUp to 4 Operators per mission
Standard specs8
Exotic specs4
Early HawksAssault or Soldier (readable) · Medic if you want the always-present healer
Dual specUnlocks mid-campaign; Tel-Rea cannot dual spec
RespecPersonnel in The Den — Tel-Rea stays Jedi
VerifiedAugust 28, 2026

What roles should every early squad cover?

A STAR WARS Zero Company build is four jobs on one deploy, not a meta screenshot. Until dual specs and Exotics are online, cover these roles with Standard classes. Exact ability numbers stay in the client — we will not invent them.

STAR WARS Zero Company four-operator squad and specialization overview
RoleStandard specsWhy it is on the card
AssaultClose / mid-range mobilityAvailable to Hawks and custom hires
HeavySurvivability and controlAvailable to Hawks and custom hires
SharpshooterLong-range precisionAvailable to Hawks and custom hires
SoldierGeneralist — melee, grenades, rocketsAvailable to Hawks and custom hires
ScoundrelMobility, disruption, crit supportAvailable to Hawks and custom hires
GunslingerMulti-target pistol pressureAvailable to Hawks and custom hires
ScoutRecon, mark, generate AdvantageAvailable to Hawks and custom hires
MedicHeal, revive, buffsAvailable to Hawks and custom hires

Minimum coverage

One way to stabilize HP (Medic or a Heavy soak), one way to see or mark (Scout), one way to finish (Assault / Soldier / Sharpshooter / Gunslinger). Four Assaults is a wipe waiting for Coil Resonance or an Outlaw pack.

Weapons follow the spec

Pistol 1 AP, Rifle first shot 1 then 2, Repeater spends remaining AP, Longarm 2 AP. Pair the class page with weapons before you theorycraft Focus trees.

Search “best build for officer” almost always means Hawks — there is no separate Officer class in the Standard eight.

What is a good first Hawks specialization?

Hawks is a former Republic officer you customize. Assault or Soldier are the readable first picks: mobility and a generalist kit that survive bad positioning while you learn 3 AP. If you want the protagonist to be the one body that is always on story missions and the healer, Medic on Hawks is a legal community shape — not a fake S-tier.

Hawks first specYou getSkip if…
AssaultClose / mid mobility — forgive bad tilesYou already have two melee-hungry bodies
SoldierGeneralist: melee, grenades, rocketsYou wanted a dedicated longarm Hawks
MedicAlways-present heal / stim on story cardsYou prefer Hawks as the closer
ScoutAdvantage income from the required slotNobody else can mark or recon
HeavySoak on the character you must bringYou already field Trick as Heavy

Respec is allowed for Hawks

Personnel in The Den lets you change Standard specs and re-apply Focus. Pick Assault or Soldier for the first Cycles, then swap once you know whether you are short heal, soak, or Advantage. Do not wait for a “perfect” first pick.

Exotics are not Hawks options

Jedi Padawan is Tel-Rea. Mandalorian Warrior is Cly. Hawks does not become a Jedi by specializing. Class locks: classes.

Mid-campaign, a second spec is the actual build layer.

Next: Lock classes

Matched by build plan, shared topics, and guide progression — not random related links.

How do dual specializations change STAR WARS Zero Company builds?

Secondary specialization unlocks mid-to-late campaign. Official materials do not pin a Cycle number. Community reports conflict (around Cycle 18 vs after recruiting Luco) — confirm the unlock beat in your client. You then run two specs on one Operator. Tel-Rea is widely reported as unable to dual into a Standard rewrite of Jedi Padawan — verify on her Personnel screen. Everyone else can usually mix; you can respec between missions.

STAR WARS Zero Company dual specialization pairing UI
Dual-spec ideaPrimary jobSecondary job (early Focus)
Hawks Medic + ScoutHeal / stim the three othersAdvantage generation for the shared pool
Trick Heavy + SoldierSoak / tauntBlaster and grenade floor from Soldier
Luco Sharpshooter + ScoundrelLongarm closerDefense ignore / assist — confirm passives in-game
Cly Mandalorian + GunslingerExotic pistol loopExtra pistol attacks pair with 1 AP shots
Custom Sharpshooter + SoldierHit chanceDamage floor without stealing Luco’s seat

Spend early Focus on the secondary passive

You will not max two full trees at once. Community practice: take the secondary for a passive that helps every shot (hit chance, a small damage floor, crit chance), then dump remaining Focus into the primary you actually press. Exact +N values stay in the client — we will not copy unverified sheets.

What four-operator comps should I start with?

Four examples. Roles only — no invented DPS, accuracy, or “S-tier” ranks. Swap names if Injuries bench someone.

CompHawksSlot 2Slot 3Slot 4When to field
Learn-the-gameAssault or SoldierMedicSharpshooterScoutFirst Cycles · mixed factions
Numbers pressureAssaultHeavyGunslingerScoundrelOutlaw packs · need soak + multi-target
Exotic spikeMedic or SoldierTel-Rea (Jedi)Cly (Mandalorian)Medic if Hawks is notAfter both Exotics are recruited
Mid dual-specMedic + ScoutTrick Heavy + SoldierLuco SharpshooterScout or customAfter Luco / dual spec unlocks

Always count Medic somehow

A dedicated Medic is the default while you learn Injury stacks. Hawks-as-Medic covers story missions without occupying a second slot. Skipping heal entirely is how permadeath becomes a roster problem: permadeath.

Astromechs are a fifth idea, not a starter

The Astromech Exotic cannot use normal weapons and brings utility instead. Experiment after the first roster is stable. Exotic locks: Jedi Padawan (Tel-Rea Vokoss) · Mandalorian Warrior (Cly Kullervo) · Astromech (Player-built droid) · Fourth Exotic (TBA — not fully confirmed in public sources).

Rebuild when the campaign actually changes the seats.

When should I rebuild the squad?

Rebuild when a seat is wrong, not when a streamer posted a new screenshot. Three honest triggers: roster space, an Exotic unlock, or Injuries.

TriggerWhat to change
Crew Quarters expands the rosterHire a custom to fill a missing role instead of forcing an authored spec
Tel-Rea or Cly recruitedInsert the Exotic; move the displaced Standard to a custom or the bench
Dual spec unlocksAdd a secondary passive; do not respec four people in one Cycle
Authored Operator at 2/3 InjuriesSit them; do not “one more story mission”
Holotable faction flipSwap utilities and maybe one spec — not the whole philosophy

Bonds are a rebuild cost

Pairs you keep deploying feed Bonds and Focus. Permadying a bonded Operator deletes that investment. Pair this page with bonds before you treat the roster as disposable.

Stub builder

Interactive seating lives on squad builder (noindex stub). Use the table above until that tool exists.

FAQ

Is there a best class in STAR WARS Zero Company?

No single best. Match the mission: Ion for droids, burst for Coil, area tools for Outlaws. Assault or Soldier is a safe first Hawks spec.

Should every squad include a Medic?

Strong default while you learn Injury stacks. Hawks-as-Medic counts. Not mandatory once you are soaking and Rallying cleanly.

Can Tel-Rea dual specialize?

No. Jedi Padawan is an Exotic lock. Community and class copy agree she does not take a Standard secondary.

When do dual specializations unlock?

Mid-to-late campaign. Community reports conflict (around Cycle 18 vs after recruiting Luco). Confirm the unlock beat in your client — do not treat either number as official.

Where is the squad builder?

Stub only: squad builder (noindex). Use the four-operator table on this page.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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