STAR WARS Zero Company enemies

STAR WARS Zero Company Enemies

STAR WARS Zero Company enemies: Separatist droids vs Ion, Infinite Coil (Kundri Fathom, Visser, Typhon) plus Outlaws. Preview Resonance — confirm in client.

Faction threats and mission pressure beyond pure tactics.

~7 min read

At A Glance

Searching star wars zero company enemies? STAR WARS Zero Company throws three hostile factions at Zero Company: Separatist Alliance battle droids (Ion helps), The Infinite Coil Force-empowered cult led by Kundri Fathom, and Outlaws who win with numbers. Check the Holotable icon before you kit. Verified August 28, 2026. Steam.

FactDetail
Focus keywordstar wars zero company enemies
PlatformSteam · Epic · PS5 · Xbox Series X|S
ModeSingle-player only
SquadUp to 4 Operators per mission
Faction 1Separatist Alliance
Faction 2The Infinite Coil
Faction 3Outlaws
Named CoilKundri Fathom · Visser · Typhon
Ion ruleHelps vs Separatist droids — not vs Outlaws
VerifiedAugust 28, 2026

How do STAR WARS Zero Company enemies split by faction?

The campaign is not a CIS-only clone-wars recap. STAR WARS Zero Company enemies rotate through three public factions, and the Holotable mission icon is the tell before you leave The Den. Wrong kit is a wasted Cycle, not a flavor miss.

FactionWhat you fightPlayer response
Separatist AllianceBattle droids, Droidekas, commando droidsIon / pulse / EMP-style kit
The Infinite CoilForce-empowered cult · Shadow PlagueBurst infected clusters; do not farm one-by-one
OutlawsOrganic criminals · numbers pressureFrag / area control; EMP does little

Read the icon, then the Armory

Open the map in The Den, confirm the enemy type on the next tactical mission, then kit in the Armory. Pulse grenades that fry droids do not replace frag vs humans. Full mission types: missions.

Story still centers on Coil

Separatists and Outlaws show up as real fights. The campaign threat that the story keeps circling is The Infinite Coil and its Shadow Plague — that is the faction you cannot treat as “more droids with a paint job.”

Once you can name the three, the next question is the early-campaign staple: how to actually drop Separatist droids.

How do I fight Separatist droids?

Separatist maps are the readable counter-pick. Public systems copy is consistent: Ion-oriented weapons and anti-droid utilities punish battle droids harder than generic blaster fire. Commando droids and Droidekas still need cover, flanks, and Overwatch — Ion does not skip tactics.

STAR WARS Zero Company firefight versus Separatist hostiles
Unit (public)PressureCounter
Battle droidsVolume of fire, cheap bodiesIon / pulse; do not waste Advantage on the first rank
Commando droidsFaster, nastier than B1sFocus fire; flank cover before they close
DroidekasShielded rolling threatBreak or flank the shield; do not stand in the open cone

Ion is a kit, not a win button

Bring pulse / EMP-style grenades and Ion-tagged guns when the Holotable shows droids. Then still spend 3 AP on cover → shot → Overwatch. A droid in full cover with a flank on you will shoot back.

Do not EMP the next mission on autopilot

The following Holotable card may be Outlaws or Coil. Swap utilities in the Armory before deploy. Combat budget: combat.

Droids are the tutorial faction. Coil is the one that changes targeting rules.

How does the Infinite Coil actually fight?

The Infinite Coil is the campaign’s emerging cult, Separatist-aligned in story terms but not a second CIS roster. Preview combat shows a Shadow Plague / Resonance loop: when an infected unit dies, that power can transfer to another infected unit on the map and stack. Enough stacks push a survivor into a stronger state.

STAR WARS Zero Company Infinite Coil / Shadow Plague encounter
Coil rule (preview-verified)What it means on the map
Resonance on deathKilling one infected can buff another — often map-wide, not melee range
Stacked plague stateSurvivors can gain extra defense, HP recovery, or stealth
Specialized Coil unitsWorse if they reach full plague potential — prioritize them in the burst
Isolation trick failsYou cannot always kite one infected away to “save” the rest

Burst clusters, do not farm stragglers

The usual XCOM habit — pick the weakest body and chip it — feeds Resonance. Plan a turn where two or more infected drop close together, or dump Advantage specials so the last survivor never sits in the fully stacked state.

Force-empowered is not a droid tag

Coil shock troops are Force-empowered organics. Ion that melted B1s will underperform here. Bring the kit you would take vs dangerous people, then add the Resonance targeting rule on top.

Named Coil leadership is the other half of this faction — Kundri, Visser, and Typhon are the public names, not a full bestiary.

Which named threats are confirmed?

Public Enemy Hub / campaign copy names three Coil-side threats you will actually fight toward. Per-boss pages are P1 on this wiki; this table is the launch-week roster, not invented HP bars.

NameRoleNotes
Kundri FathomKundri FathomInfinite Coil leader · main villainCampaign core threat — Separatist-aligned cult
VisserVisserCoil commanderEA listing spelling; some guides write Vissier
TyphonTyphonSuper Tactical DroidSeparatist command droid in Coil-adjacent ops

No fake boss DPS

We do not publish invented health, accuracy, or phase timers. Treat named fights as mission-scale: cover, flanks, Injury risk, and the right faction kit. If a named Operator is at 2/3 Injuries, sit them: permadeath.

Typhon is a droid exception on Coil maps

Typhon is a Super Tactical Droid. Ion still matters on that body even when the rest of the card is Coil. Confirm the mix on the briefing, not from memory.

The third faction is easier to underestimate because it looks like “trash mobs.” Outlaws win by count.

Next: Plan the mission

Matched by build plan, shared topics, and guide progression — not random related links.

How should I handle Outlaws?

Outlaws are criminal numbers pressure — organics, not droids. EMP and pulse that you left equipped from a Separatist Cycle will bounce. Bring frag, flame, and area tools; then play cover like any human fight.

Outlaw habitYour answer
More bodies than a droid rankArea damage and Overwatch cones, not one-clip duels
Organic, not Ion-weakFrag / flame; swap EMP off the belt
Flank hungryFull cover first; do not stand in the open to “trade”
Injury farmDowned Operators still take Injuries — Rally before the pile-on

Numbers are the mechanic

Outlaws do not need a plague rule to be dangerous. Four Operators vs a wide pack is an Advantage and Overwatch problem. Bank the shared Advantage pool (cap 10) for a special after AP is gone, then cone the approach.

Do not learn cover on this faction

If you are still walking into the open, read combat before a Dangerous/Extreme Outlaw card. The next section is the one-page kit lock so you stop guessing at the Holotable.

What kit should I lock before the mission?

Use this as a deploy checklist, not a tier list. Exact weapon tag names stay client-side; the faction rule is stable.

If the briefing shows…BringLeave behindSquad note
Separatist droidsIon / pulse / EMP utilitiesFrag-only beltsScout mark + Heavy soak still help
Infinite CoilBurst kit + Advantage specialsSlow chip-fire plansDrop clusters; watch Resonance
OutlawsFrag / flame / Overwatch conesEMP / pulse as the main planArea tools over single-target
Mixed / namedConfirm icons, then hybridLast mission’s leftover beltTyphon: Ion on the droid body
  • Do01Open Holotable and read the enemy icon before Armory
  • Do02Swap utilities to match droids vs organics vs Coil
  • Do03Check Injury stacks — do not field 2/3 authored Operators
  • Do04Plan the first-turn cover tiles, not just the damage spec
  • Do05On Coil, decide the burst order before you shoot the first infected

Builds follow the faction

A Medic + Scout starter still works on all three factions. The kit on the guns changes. Starter comps: builds. Cycle habits: tips.

FAQ

Who is the main villain in STAR WARS Zero Company?

Kundri Fathom, leader of The Infinite Coil. The campaign threat is the Coil and its Shadow Plague, not a CIS-only war.

Is this a CIS-only campaign?

No. Separatist droids, Coil cultists, and Outlaws all appear. Kit from the Holotable icon, not from Clone Wars memory.

Do Ion weapons work on every STAR WARS Zero Company enemy?

Ion helps vs Separatist droids (and droid commanders like Typhon). It is the wrong main plan vs Outlaws and most Coil organics.

What is Resonance?

Preview / community combat: when an infected Coil unit dies, plague power may transfer to another infected unit and stack. Not a fully documented 1.0 rule here — burst clusters instead of farming stragglers, and confirm in client.

Are there boss pages?

Not yet. Named commanders are listed here. Per-boss walkthroughs are P1 once live captures exist — we will not invent HP.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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